Shady
Shady is a set of trueSpace shaders designed to bring new surface styles. The shaders were made with much care for details, bringing support for animation, seamless transitions and high-speed rendering.
The total of 16 shaders offers wide variety of ways to realize the views on real and imaginary worlds. All shaders have a lot of options among wich you can freely choose to satisfy the artictic needs. A lot of parameters also guarantee the uniqnes of your creation.
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Quantize normal -displacement For layered look. |
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Vertices - transparency
and color
Show only area around vertices and hide all other parts of object or, as shown in sample, the other vay round. |
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Wireframe - transparency
color
Render wireframe. Simmilarly as in Vertices, the opacity can be inverted. |
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Sine Waves - displacement
Composition of up to four simultaneous sine waves. Seamless displacement waves use UV coordinates and can be animated. |
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Blink - transparency
Animated simple opacity. The opacity changes periodically with shape of sine, square, saw, inverse saw or perlin noise. |
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Angle Graduation - color
Change color based on angle which can be choosen among: surface normal, surface geometric normal, user specified vector and eye direction. |
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Distance Graduation -
color
Change color based on distance from specified point, line or plane in 3D space. |
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Perlin Color - color
Color based on perlin noise/turbulence function. Each perlin shader (4) offer wide variety of possible effects. The preview ball shows just one of them. |
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Perlin Transparency -
transparency
Transparency based on perlin noise/turbulence function. |
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Perlin Reflectance - reflectance
Reflectance based on perlin noise/turbulence function. |
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Perlin Displacement - displacement
Displacement based on perlin noise/turbulence function. The preview shows how erosion look can be obtained. |
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Cellular Color - color
Color based on cellular texture basis function. Each cellular shader (4) offer wide variety of possible effects. The preview ball shows just one of them. |
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Cellular Transparency
- transparency
Transparency based on cellular texture basis function. |
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Cellular Reflectance -
reflectance
Reflectance based on cellular texture basis function. |
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Cellular Displacement
- displacement
Displacement based on cellular texture basis function. |
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Re-Facet - displacement
Changes the way tS make surface smooth (autofacet). |
Download Shady, full version 1.2.0, 1.3Mb
Download patch from version 1.1.2
(also in fxPack) to 1.2.0. Close tS, extract shadypatch.exe to folder
containing shady shader and then run it. After patching is complete you
can delete shadypatch.exe. Please contact me
in case of any problems.
Download libraries for Shady prepared by Milos
Radosavljevic.















